BigSmile Monster - Procedural Character
Say Cheese. Eyes were not planned at first, but i added it in the end to give him some personality.

Say Cheese. Eyes were not planned at first, but i added it in the end to give him some personality.

Same texture just rotating the uv Projection and using another primitive, makes it look different. :)

Same texture just rotating the uv Projection and using another primitive, makes it look different. :)

Same texture just rotating the uv Projection makes it look different. :)

Same texture just rotating the uv Projection makes it look different. :)

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Maps

Maps

CHAOS

CHAOS

BigSmile Monster - Procedural Character

As i am always trying and testing the limits of procedural texturing, this time i was playing creating a simple creature using just a texture + Uv and shape Deformations. So i made this happy/creepy guy here.
Reminds me a lot of Tim Burton Characters and this was a Happy Accident. The Graphic on this one is CHAOTIC, and i thinkg i will never organize it.
Rendered in Redshift just applying the same texture over different 3d Primitives.

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