Procedural GameBoy Cartridge
Captured from SDesigner Viewport)

Captured from SDesigner Viewport)

That's the Wireframe 🤣

That's the Wireframe 🤣

And that's the wireframe with Substance Designer Maps. :)

And that's the wireframe with Substance Designer Maps. :)

Check my ugly face over this little breakdown. Under 15min.

Nothing new here. Just a quick timelapse of the shapes.

Procedural GameBoy Cartridge

Modelled this Gameboy cartridge in Substance Designer as an exercise to study. The intent of doing something like this is NEVER to replace conventional poly modelling. Modelling THIS in substance designer is totally non-sense (I know that part). But doing this kind of stuff is fun and useful when you want to polish your skills with the software.
Is just to show and explore what is possible to do with this software for educational purposes. I love doing this kind of stuff just for the sake of the challenge and here is a breakdown explaining the overall logic of doing this.

If you're interested in dumb stuff like that i had a short breakdown (under 15min) showing the process doing it on my youtube channel. Videos is on this gallery.

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