Procedural SpaceshipHull

Rendered in RedShift over a simple base model 8k maps + 4x Tiling

Rendered in RedShift over a simple base model 8k maps + 4x Tiling

Rendered in RedShift over a simple base model 8k maps + 4x Tiling

Rendered in RedShift over a simple base model 8k maps + 4x Tiling

4k render

4k render

Marmoset Test

Direct Catpture from Substance Designe

Direct Catpture from Substance Designe

Direct Catpture from Substance Designe

Direct Catpture from Substance Designe

Direct Catpture from Substance Designe

Direct Catpture from Substance Designe

Direct Catpture from Substance Designe

Direct Catpture from Substance Designe

Marmoset

Direct Catpture from Substance Designe

Direct Catpture from Substance Designe

Direct Catpture from Substance Designe

Direct Catpture from Substance Designe

Managed to keep it simple

Managed to keep it simple

More than one person came to me this year with a request/suggestion...
Now I am finally tackling this subject in Substance Designer. :) Sci Fi stuff !
The suggestion/request was for "greeble-like" stuff, used to add extra details into Sci Fi environments.
But more like "generic-tileable" stuff. Not TOO specific. It seems they had a hard time finding more polished materials on that matter.
So, i started an series of procedural Sci Fi panels of my own. That one here had a higher frequency detail to be used over large scale structures. I will be exposing parameters and making all of then available on my Marketplaces as they get ready for use.

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Date
May 20, 2020