Procedural Chiselator
Both Procedurals Mixed using Substance Painter with a simple painted mask.

Both Procedurals Mixed using Substance Painter with a simple painted mask.

Both Procedurals Mixed using Substance Painter with a simple painted mask.

Both Procedurals Mixed using Substance Painter with a simple painted mask.

Testing the Chisel material on a Torus directly in Substance Designer

Testing the Chisel material on a Torus directly in Substance Designer

My other Procedural Material used

My other Procedural Material used

Here's a test with a simple stick and the Material applied on Substance.

Here's a test with a simple stick and the Material applied on Substance.

Testing Sample

Testing Sample

Some References i have used.

Some References i have used.

The Graph on SD.

The Graph on SD.

The Exposed parameters on SbSar.

The Exposed parameters on SbSar.

Thumb. Mixing 2 SBSARs in Substance Painter/Designer

Thumb. Mixing 2 SBSARs in Substance Painter/Designer

Procedural Chiselator

I made a simple Wood-Chieselator material on Substance Designer that i can use in Substance Painter too.
The Chisel generator is available on my Marketplace here-> https://www.artstation.com/kumodot/store/NlyL/chisel-generator-procedural-material
The Height Maps generated can be used on Surface/Noise Maker on Zbrush to help sculpting this effect, or just as an Alpha. So it's a versatile map . Using as a SBSAR is even more cool so you can just "paint" chiseled areas, using a Mask on that material layer. As you can see here in one of the images mixing it with another procedural material i made (Tree Bark).

More artwork