Substance Painter test using the first version of my SBSAR. I can mask areas to show up the material easily.
Substance Painter preview (fake realtime SSS)
Substance Painter preview (fake realtime SSS)
Substance Painter preview (fake realtime SSS)
Substance Painter preview (fake realtime SSS)
Substance Painter preview (fake realtime SSS)
Substance Painter preview (fake realtime SSS)
Substance Painter preview (fake realtime SSS)
Substance Painter preview (fake realtime SSS)
Old Version and default colors
Old Version and alt colors
Icon for Substance Painter Material. New version with Veins, and more tweaks. Now its ready to be delived as a SBSAR Material to use on Painter, with a ton of parameters exposed.
A try playing with organic-looking procedural materials/textures in substance. This is a Wip, still missing some layers, custom roughness, etc. My plan it to make it a Smart Material to Substance and be able to paint blisters to blend this into characters skins. The small blisters surround the bigger ones and everything is driven by a perlin noise, so the entire skin/blisters change and move around if i change some parameters. This help with the organic look.
I will work more on that material soon. And update that post with better examples. But it's already gross enough to post. lol.