Aaron - League of Legends - WildRift Icons
Aaron Lookdev A Pose

Aaron Lookdev A Pose

There's 3 kinds of Fabric over the hoodie. With different characteristics, bump and displacement map to give the cotton look, metallic look, etc. Over the Golden are i added some layers of patterns as everything else on this animation to connect the style

There's 3 kinds of Fabric over the hoodie. With different characteristics, bump and displacement map to give the cotton look, metallic look, etc. Over the Golden are i added some layers of patterns as everything else on this animation to connect the style

CloseUp of Aaron's amazing Golden Shoes.

CloseUp of Aaron's amazing Golden Shoes.

As Aaron shows up in a Dusty/desert environment i added a subtle layer of sand/dust around. You will never notice this in motion tho. lol. But is always nice to add some storytelling to texture.

As Aaron shows up in a Dusty/desert environment i added a subtle layer of sand/dust around. You will never notice this in motion tho. lol. But is always nice to add some storytelling to texture.

Those are Work in Progress Glove renders. The final colour changed to blue.

Those are Work in Progress Glove renders. The final colour changed to blue.

I have created some patterns for some pieces of fabric, that changes the roughness depending on the light/camera angle, to add some subtle richness to it as this checker pattern over the pants.

I have created some patterns for some pieces of fabric, that changes the roughness depending on the light/camera angle, to add some subtle richness to it as this checker pattern over the pants.

I have created some patterns for some pieces of fabric, that changes the roughness depending on the light/camera angle, to add some subtle richness to it as this checker pattern over the pants.

I have created some patterns for some pieces of fabric, that changes the roughness depending on the light/camera angle, to add some subtle richness to it as this checker pattern over the pants.

Aaron References for colors and materials

Aaron References for colors and materials

Check Aaron in action in the Music Video ! Thanks for your support. :)

Aaron Chain First Texture/LookDev Pass

Aaron Chain First Texture/LookDev Pass

Aaron Chain First Texture/LookDev Pass

Aaron Chain First Texture/LookDev Pass

Aaron Chain Second Texture/LookDev Pass

Aaron Chain Second Texture/LookDev Pass

Aaron Chain Second Texture/LookDev Pass

Aaron Chain Second Texture/LookDev Pass

Aaron - League of Legends - WildRift Icons

This is Aaron - Another Character i have the pleasure to work on at Tendril Studio (Tendril.ca) for the 2022 League of Legends Wild Rift Icons Music Video (https://www.youtube.com/watch?v=h_IVUFH5vXo&ab_channel=LeagueofLegends%3AWildRift).
I've created custom procedural patterns and textures in substance designer and applied them as alphas to create all textures in Substance Painter. All Uvs/UDIMs done in Maya and Render/lookdev were done on Redshift and Houdini.
Aaron got a great and warm reception from the audience, being the first character representing people with disabilities in a production like that, and this is heartwarming for all of us that helped with the animation.

Full Credits :
Client: Riot - League of Legends
Production Company: Tendril x Psyop
Directors: Patrick Coffey (Tendril), Trevor Conrad (Psyop)
Assistant Director: Alexandre Veaux
Executive Producers: Mary Anne Ledesma (Tendril), Andrew Linsk (Psyop)
Producer: Brittany Sheahan (Tendril), Yone Hauseman (Psyop)
Coordinator: Andrea Chan
CG Supervisor: Alexandre Veaux
Art Director: Ilya Tselyutin
Storyboard Artist: Zhi Kang Lim, Ayse Aktas
Previs Editor: Loren Christiansen
Concept Lead: Tiago Calliari
2D Concepts: Tiago Calliari
Character Designer: Rodrigo Rezende
Character Concept Artist: Vini Cardoso
Environment Concept Artists: Ilya Tselyutin, Luna Chang
3D Design: Leo Bortolussi
Colour Keys: Tiago Calliari, Chloe Dumoulin
Asset Lead: Ben Pilgrim
Character Modeling: Ben Pilgrim, Rocket Frames
Environment Modeling: Ben Pilgrim, Christian Hetch, Flavio Diniz
zBrush Sculpting: Rocket Frames, Ben Pilgrim, Rodrigo Rezende
Junior Layout Artist: Aiden Riekenbrauck
Animation Supervisor: William Sharkey
3D Character Animation: Rocket Frames, William Sharkey, Tyrel Scott
Cloth Simulation: Rocket Frames
Ball FX: Alex Levinton, Beni Luthold, Peter Sanitra
Crowd FX: Tyrel Scott
Technical Artists: Ben Pilgrim, Tyrel Scott, Alex Veaux
Rigging: Rocket Frames
3D VFX: Beni Luthold, Alex Levinton, Peter Sanitra, Tyrel Scott
2D VFX: Jonghyun Jung & Michiru Hirooka Baudet
AE FX Artist : Andre Chaves
Character & Prop Look Dev: Alexandre Veaux, Marcelo Souza
Environment Look Dev: Alexandre Veaux, Yeseong Kim, Maxime Roz, Christian Hecht
Ball Look Dev: Ilya Teslyutin, Joshua Harvey
Lighting and Render: Alexandre Veaux, Yeseong Kim, Maxime Roz, Christian Hecht, Marcelo Souza, Aiden
Riekenbrauck, Brad Husband
Conform & Final Edit: Andre Chaves
Compositing: Astrid Cardenas, Corey Larson, Yair Morr, Andre Chaves, Patrick Coffey
Music Producer: Bloodpop
Artist: Tkay Maidza

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