
Rapadura Cast – 1 Night Job

Rapadura Cast – 1 Night Job
3D, Animation, AnimStudy
R&D – Making a SPhere Appears

R&D – Making a SPhere Appears
LAB, RnD Graphics
AutoFocus Tied to an Object on 3DSMax
This video was made to test a way to lock your scene focus to an "focal point", or object. I don't find this important, or so usefull, but it's interesting easy effect to achieve with very simple use of 3DSMax expressions/Script. :) VERY Simple. Hope you like it. The video was subtitled in Brazilian Portuguese, but there's no need to read the subs, put it in fullscreen and watch. Watch here!

AutoFocus Tied to an Object on 3DSMax
Coding, LAB
The RetroMachine Teaser #2
This is the second teaser of my MiniArcade Machine called RETROMACHINE. It's a orginal design of a mini-multi-arcade-machine. This ad is fully 80's style. Watch the teaser here!

The RetroMachine Teaser #2
Electronics, Film, LAB
Pernambucanas – Mundo Irado Animation
The client's reference for this animation was the old 16Bit plataform games. (Sonic universe was the main visual reference for characters). Following this briefing i've started to create some sprites to use in the game, and pre-rendered it to be placed over the 3D animation on the composition (2D) stage. One of my biggest my personal reference, of animation style,was the excellent game called "Scott Pilgrim Vs. The World The Game". The effects are very dynamic and simple at the same time.
Here's some sprites i've made for this production. Basicaly particleFx using metaballs solution and Cartoon Shading...My main question before to start this job was about the whole thing look. I can't be as "destructed" as a 8-16Bit (low resolution) game, but it CAN'T look like a "Flash Animation", with very high Anti-alias, and i don't want it to look just like a simple 3D Animation. It will not fit the client needs if we just follow the easier path. So i've produced some earlier tests to find this look, and to aprove it with the Director. Here's a fast proof of concept for the entire concept. Very initial stage :

Pernambucanas – Mundo Irado Animation
3D, Animation, AnimStudy, Supervising/Direction
KumoTools RND – Meet Caos!
Coding! I like to code, but I'm not talking that i am a good coder. I like to use little scripts to improve my workflow, and I like to learn about coding to help me on some tedious tasks.I advise to everyone to start learning a bit of coding in any 3D Package, cause it opens your mind and break some workflow limitations. It can helps a lot and keep your mind focused on more important things... This is my very first decent script (MaxScript for 3DSMAX). Simple and usefull. I will improve it with more functionalities over the time.
Everything made by computers tends to serves the precision and the perfection. This is good, but not always good. If you want to replicate reality will need to go deeper... Our reality is something very complex to replicate and the precision of our 3D tools can't help us with this. You need to input some level of CAOS to this scenario to reach realistics results.
Caos, is on every aspect of real world. So, we need to work on the level of our visual perception. We need to talk directly to our eyes and braind to bring that subtle realism... And adding CAOS is surely a KEY factor on the path to bring realism to our images. This scripts helps on this point, making easier to disturb the computer's perfection. Bellow, a simple example of how adding a little bit of caos, on a simple model, resulting in dramatic changes for realism.
Using KumoTools RND, i've added a little rotation (2 degrees on X and Y) on this set on those 100 reflective planes, and then i've randomized the MaterialID of then, making a random "Dirt Layer" in the shader. Take a look on the shader and the before/after comparison bellow :
This example above was made using the script witha "animate" on.
KumoTools RND – Meet Caos!
Coding, LAB
Procedural BOLTs (2002)
Of course the final shader became very complex to the eyes. But it hasn't started this way. I am not so crazy like that. The path is to get the shaders, fragmented in stages, diffuse, glossiness, bumps, metalic look, etc. And start it as simple as possible, them put layer after layer of "Mixer nodes" trying to break the default look of every procedural shader, masking and mixing it with other inside another and another and so on until i've became satisfied with it's look. It's all about a mix inside another mix, ad eternum...
Here's a Glimpse of the Shader tree, in 3dMax5 (Where i've made the original project), and using Slate (3dsMax 2011) :


Procedural BOLTs (2002)
3D, Shading
CGI Coca Cola Bottles



CGI Coca Cola Bottles
3D, Shading
Elite Squad – BOPE Logo Revisited
After the Elite Squad movie, i became a huge fan of "BOPE". Their are like "Our S.W.A.T". A specilized police of our army. They use a polemic and infamous emblem with a knife a skull and 2 pistols. This emblem produce one of the most knowed taglines of the movie. "FACA NA CAVEIRA" (Knife in the Skull). The emblem has a very simple design, so i've decided to my own revisiting, doing my personal version of this logo. My version was made to be used with my friends as our CLAN TAG, on Call of Duty 4 (PS3 Network). Click on the image at the side to see it bigger...

Elite Squad – BOPE Logo Revisited
2D, illustration, Motion
Animation Study – Sticky Gum
- Improved Reaction;
- Antecipations;
- More/better Arcs;
- Different Acting;
- Exactly same time but different reaction;

Animation Study – Sticky Gum
3D, Animation, AnimStudy
Fake 8mm ShortFilm

Fake 8mm ShortFilm
Film, LAB
ClothWorld Fish for Confort Ad
This Fish made of "cloth" and stitched with splines,were made for a printed Ad campaign, while i was working for SeagullsFly Studio.
The Art Director,Ricardo Nogueira, gave me an initial simple reference (at left) to follow and let me free to create over it's basic concept. The deadline was very tight, like 1 or 2 days to create, make and render it in very high resolution. Lots of Pizzas and Cokes after i've finished the Fish. :)
There was another Cloth Creature being made by my fellas at SeagullsFly at the same time. Check it out TOO! The ClothWorld Macaw, by Pedro Conti !

Director: Ricardo Nogueira

ClothWorld Fish for Confort Ad
3D, Modeling, Shading
CoffeeBreak ShortFilm

CoffeeBreak ShortFilm
Film, LAB
The RetroMachine Teaser
This is the teaser of the Making of my MiniArcade Machine called RETROMACHINE. It's a orginal design of a mini-multi-arcade-machine, with customized Optical Coin System and more ! :) If you like ARCADE GAMES, and oldSchool games, Take a look at the MY RETROMACHINE WEBSITE. Watch the teaser here!

The RetroMachine Teaser
Electronics, Film, LAB
Fine Living Beach
Motion
Fine Living Winter
2003 - Directed by Nando Costa,made at Nakd Studions, it's one of a series of Channel Ids for FineLiving Channel. Click here!

Fine Living Winter
Motion
Fine Living Flowers
2003 - Directed by Nando Costa,made at Nakd Studions, it's one of a series of Channel Ids for FineLiving Channel. Click here!

Fine Living Flowers
Motion
Fine Living #2
2003 - Directed by Nando Costa,made at Nakd Studions, it's one of a series of Channel Ids for FineLiving Channel. Click here!

Fine Living #2
Motion
Fine Living #1
2003 - Creative Director/Design/illustrations : Nando Costa , one of a series of Channel Ids for FineLiving Channel. Click here!

Fine Living #1
Motion
HBO Ole Originals
Made at Gp2Studios, this animation was made for HBO, to plays before every original HBO Latin America Production. I was responsable to develop and animate the "light path", the animation and render of the Tree, and the camera animation. Click here!

HBO Ole Originals
3D, Animation, Fx, Motion
Antartica SubZero Truck
Bellow you can check the Raw 3D Render and the PaintOver work :


Antartica SubZero Truck
3D, PaintOver, Shading
Marvelous VolksWagen Factory
This fictional enviroment was developed by the SeagullsFly's concept art team for VolksWagen Ad Series named "The Marvelous VolksWagen Factory". Working as CG Generalist at SeagullsFly (2008) I helped them with the translation from the 2D concept of the factory, and its surroundings, to the 3D enviroment to match the director's vision. Adding some little changes on the original design to make it work and looks like a car factory; We've made a total of 3 Tv Ads:
- "Factory Welcome" - External View and Enviroment;
- "Big VolksWagen Fair" - The big Car Fair on the ground;
- "The Spy" - The SpyRobot;
- To Create the 3D Building of the Factory and it's surroundings (model/shading/lighting);
- Light/Shading/Render/MatchMoving of the external scenes;
- Composition (After Effects) of the external Scenes;
- To create the "Big Fair" shot;
- Modeling/Texture/light/shading of the Spy Robot;
Marvelous VolksWagen Factory
3D, Animation, Modeling, Shading
RetroFunken Tv
This Tv set,was designed and build to be used on the GUI of my Mini-arcade called RETROMACHINE. It's an original design, based on a bunch of references from google images. I've made a select, and merged many designs from old tv sets. I love those units, and want to build a "generic" one for my own use. :) Here's a snapshot from the 3DModel, with solid colors ...

RetroFunken Tv
3D, Modeling, Shading
One Day in the Future of Fiat Mio
Project made for FIAT Brasil and AgênciaClick, to be used on the worldwide premiere of the MIO Concept Car. A collaborative and original brazillian project design.
The main idea was to make a Short Movie that features a simple storyline but act as a showcase of the car and project features and how those features can help the 2 guys in the movie on some casual tasks, and get them done. All the project was build from the ground along with the creative heads of Agencia Click, Fiat and "Centro Estilo".
My main roles on this project were as:
- Internal Project Management (with a great help from Stefan Susemihl);
- On-Set VFX Supervisor;
- 3D Directing/Supervisor of the project;
- Some Matte Painting;
- 3D Generalist, look development, shading/lighting;
All Car DESIGN and MODELING was made by FIAT and it's Designers.
This Article is not complete yet. So, here's the finished movie for your appreciation :






















