The IDs for SpaceHD TV Channel, i´ve worked on with Tendri´s team, received the “BEST OF STASH 2015” Label. The Stash Magezine, select the best works in Advertising/video/animation for the year.
Me and the O2Films post production team were nominated for the CSA 2016 for an Award in Achievement in Visual Effects for our work in ZOOM (from the Director Pedro Briza).
That´s amazing ! 🙂 The movie received another nomination for Original Screenplay (Matt Hansen). Zoom will premiere around the world this year (2016).
These were my main contributions to this movie :
– VFX and Cg Supervisor;
– 3D Artist;
– Creative Consultand;
– Background Artist;
Space Channel Ident by Tendril
- One of my new tools. The Tagger. A Renamer Script with some handy extra options.
- This was my first time using Corona renderer for a comercial work, back in March, 2013.
Personal artwork, studing the new Corona-Renderer.
Another Study of particles automation. This effect isn´t new and there´s a lot of similar RnD studies around. I´d just want to give it a try and develop mine. It´s simple-and-not-realistic automatic simulation of droplets rolling over any given model. I tried to simulate the dripping effect too, but it´s not perfect. It works well for some situations. 🙂
As i love electronics and gadgets, and as a “son of 80´s” , to love robots is something natural. About ~10yrs ago, my friend Daniel Og, draw some of it´s crazy rough concepts on a piece of paper. I´ve loved the design and scanned that paper. Now, 10 yrs later i got this old concept and turned it into 3D. I am doing free modifications over the original concept. My plan is to make a little animated scene, a still image ar maybe a game with it. 😉 It´s very charismatic and i would love to see it in action soon. 🙂 Hope to have time to do it. Keep tuned. 🙂
- Putting Corona to proof it´s value on a “real life” work, but it´s a fake one. This is my first try using Corona Renderer for animation. I´ve modeled an enviroment, set the light, shaded it and did an animation with this Ford Fusion model. Check it out this little making-of about this animation study.