iRay Max 2013 First Test

My first try on testing iRay on max 2013

render time : 8Min - GTX570 iray

 Fast Shading using GPU 

I started some shading studies using iRay , the embedded unbiased render in 3dsmax. I am using 3dsMax 2013 for this tests and got some help of the incredible script called iRay Manager, i’ve downloaded this nice free model of a LEXUS CAR , and started some rendering tests. This is my first result. (above). Thanks JeffPatton to his nice Blog with Tons of Tips about rendering and iRay ! :)
There’s a ton of things to figure out, and to improove on the image. This is not an image to post on “galleries”, it was made for learning purposes.
The headlight flares was post production (photoshop).

 

LAB – Cloud Evolution

 Clouds Evolutions 

 

  • This is my first serious test making a TimeLapse using my digital intervalometer (i’ve built it from scratch using Atmega 168 (based on Arduino).

    The “Zooms and Pans” are made in Post Production.
That was 1400 JPG Pictures, at the interval of 10s between photos.The results are very fluid cloud revolutions.
The video was made using a 7D on Manual ISO 100, and 18-55 stock lens. The Viewpoint is from my Apartment at São Paulo (Brazil).
The SoundTrack was composed exclusively for the video and made on My Ipad when i was pre-processing the images.  Soon i will make a bigger post about my digital intervalometer project shading details, etc.

DIY HDR Ball

My improvised HDR Ball

 Philips “HDR Ball” 

Today i’ve did something that almost everyone on the VFX area wants to do. I’ve built an “HDR Ball” using a  Desk Lamp. I was on a Store, and saw a Philips Desk lamp, with a shine chromed Globe and didn’t think twice. I took it to my home. It cost me about $20. It’s far from perfect, there’s 3 holes around it, but it works well from certain angles. :) Some people uses chromed xmas balls, but i’ve found it less reflective and not so good on the reflection quality. It must works for just HDR light anyway

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R&D – Making a sphere appears

Simple Rnd test using a Sphere, and PFlow to build up geometry. 3DSMax and MentalRay Render.

Simple way to Make Autofocus on 3DSMax

Soundtrack from Mark Ronson – Circuit Breaker

 Coding 

This video was made to test a way to lock your scene focus to an “focal point”, or object. I don’t find this important, or so usefull, but it’s interesting easy effect to achieve with very simple use of 3DSMax expressions/Script. VERY Simple. Hope you like it.

The video was subtitled in Brazilian Portuguese, but there’s no need to read the subs, put it in fullscreen and watch.

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