DIY HDR Ball

My improvised HDR Ball

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 Philips “HDR Ball” 

Today i’ve did something that almost everyone on the VFX area wants to do. I’ve built an “HDR Ball” using a  Desk Lamp. I was on a Store, and saw a Philips Desk lamp, with a shine chromed Globe and didn’t think twice. I took it to my home. It cost me about $20. It’s far from perfect, there’s 3 holes around it, but it works well from certain angles. :) Some people uses chromed xmas balls, but i’ve found it less reflective and not so good on the reflection quality. It must works for just HDR light anyway

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R&D – Making a sphere appears

Simple Rnd test using a Sphere, and PFlow to build up geometry. 3DSMax and MentalRay Render.

Simple way to Make Autofocus on 3DSMax

Soundtrack from Mark Ronson – Circuit Breaker

 Coding 

This video was made to test a way to lock your scene focus to an “focal point”, or object. I don’t find this important, or so usefull, but it’s interesting easy effect to achieve with very simple use of 3DSMax expressions/Script. VERY Simple. Hope you like it.

The video was subtitled in Brazilian Portuguese, but there’s no need to read the subs, put it in fullscreen and watch.

MiniArcade 2nd Teaser

Soundtrack from a Tv Advert from the 80s of ZXSpectrum computer.

Today i’ve just shoot this teaser Ad of my ArcadeMachine. The film Look was developed by me using a bunch of composition and After Effects Techniques.

The idea is to look like a nostalgic 80′s advert. The arcade in the movie was completely assembly/built by me.

This is the second teaser of my MiniArcade Machine called RETROMACHINE. It’s a orginal design of a mini-multi-arcade-machine. Beware : This ad is fully 80′s style.

Mundo Irado – Pernambucanas

Pernambucanas Ad

My role in this Project started on the pre-production, working with the Director/Agency to help on the development of the characters actions on our “virtual game world”, and converting it on an Storyboard/Animatic.
I acted towards the 3D direction as well at all post production and assembly of the 3D renders (Passes). I’ve worked on the Look and Development phase, and generating elements in the composition to apply the “VIDEOGAME” concept to the entire piece.
Being responsible for the final composition and assembly of the 2D animated part, color treatment, and side effects added to the assembly step, such as smoke, shadows of the characters, floating t-shirt icons,particleFx, and 2D animations of Letering signs within the film.

There’s a “VideoGame” pixelated treatment over the entire image,that makes it cooler than we can see at Vimeo. PLEASE Play it in FULLSCREEN to see that effect.
More: Making Of 

 

 

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